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void |
glActiveTexture(int texture) |
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void |
glAlphaFunc(int func, float ref) |
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void |
glAlphaFuncx(int func, int ref) |
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void |
glBindTexture(int target, int texture) |
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void |
glBlendFunc(int sfactor, int dfactor) |
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void |
glClear(int mask) |
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void |
glClearColor(float red, float green, float blue, float alpha) |
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void |
glClearColorx(int red, int green, int blue, int alpha) |
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void |
glClearDepthf(float depth) |
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void |
glClearDepthx(int depth) |
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void |
glClearStencil(int s) |
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void |
glClientActiveTexture(int texture) |
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void |
glColor4f(float red, float green, float blue, float alpha) |
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void |
glColor4x(int red, int green, int blue, int alpha) |
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void |
glColorMask(boolean red, boolean green, boolean blue, boolean alpha) |
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void |
glColorPointer(int size, int type, int stride, Buffer pointer) |
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void |
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) |
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void |
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) |
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void |
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) |
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void |
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
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void |
glCullFace(int mode) |
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void |
glDeleteTextures(int n, int[] textures, int offset) |
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void |
glDeleteTextures(int n, IntBuffer textures) |
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void |
glDepthFunc(int func) |
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void |
glDepthMask(boolean flag) |
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void |
glDepthRangef(float zNear, float zFar) |
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void |
glDepthRangex(int zNear, int zFar) |
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void |
glDisable(int cap) |
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void |
glDisableClientState(int array) |
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void |
glDrawArrays(int mode, int first, int count) |
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void |
glDrawElements(int mode, int count, int type, Buffer indices) |
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void |
glEnable(int cap) |
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void |
glEnableClientState(int array) |
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void |
glFinish() |
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void |
glFlush() |
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void |
glFogf(int pname, float param) |
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void |
glFogfv(int pname, FloatBuffer params) |
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void |
glFogfv(int pname, float[] params, int offset) |
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void |
glFogx(int pname, int param) |
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void |
glFogxv(int pname, int[] params, int offset) |
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void |
glFogxv(int pname, IntBuffer params) |
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void |
glFrontFace(int mode) |
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void |
glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) |
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void |
glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar) |
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void |
glGenTextures(int n, IntBuffer textures) |
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void |
glGenTextures(int n, int[] textures, int offset) |
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int |
glGetError() |
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void |
glGetIntegerv(int pname, int[] params, int offset) |
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void |
glGetIntegerv(int pname, IntBuffer params) |
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String |
glGetString(int name) |
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void |
glHint(int target, int mode) |
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void |
glLightModelf(int pname, float param) |
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void |
glLightModelfv(int pname, FloatBuffer params) |
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void |
glLightModelfv(int pname, float[] params, int offset) |
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void |
glLightModelx(int pname, int param) |
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void |
glLightModelxv(int pname, IntBuffer params) |
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void |
glLightModelxv(int pname, int[] params, int offset) |
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void |
glLightf(int light, int pname, float param) |
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void |
glLightfv(int light, int pname, FloatBuffer params) |
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void |
glLightfv(int light, int pname, float[] params, int offset) |
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void |
glLightx(int light, int pname, int param) |
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void |
glLightxv(int light, int pname, int[] params, int offset) |
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void |
glLightxv(int light, int pname, IntBuffer params) |
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void |
glLineWidth(float width) |
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void |
glLineWidthx(int width) |
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void |
glLoadIdentity() |
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void |
glLoadMatrixf(float[] m, int offset) |
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void |
glLoadMatrixf(FloatBuffer m) |
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void |
glLoadMatrixx(int[] m, int offset) |
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void |
glLoadMatrixx(IntBuffer m) |
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void |
glLogicOp(int opcode) |
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void |
glMaterialf(int face, int pname, float param) |
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void |
glMaterialfv(int face, int pname, float[] params, int offset) |
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void |
glMaterialfv(int face, int pname, FloatBuffer params) |
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void |
glMaterialx(int face, int pname, int param) |
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void |
glMaterialxv(int face, int pname, int[] params, int offset) |
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void |
glMaterialxv(int face, int pname, IntBuffer params) |
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void |
glMatrixMode(int mode) |
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void |
glMultMatrixf(FloatBuffer m) |
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void |
glMultMatrixf(float[] m, int offset) |
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void |
glMultMatrixx(int[] m, int offset) |
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void |
glMultMatrixx(IntBuffer m) |
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void |
glMultiTexCoord4f(int target, float s, float t, float r, float q) |
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void |
glMultiTexCoord4x(int target, int s, int t, int r, int q) |
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void |
glNormal3f(float nx, float ny, float nz) |
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void |
glNormal3x(int nx, int ny, int nz) |
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void |
glNormalPointer(int type, int stride, Buffer pointer) |
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void |
glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) |
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void |
glOrthox(int left, int right, int bottom, int top, int zNear, int zFar) |
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void |
glPixelStorei(int pname, int param) |
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void |
glPointSize(float size) |
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void |
glPointSizex(int size) |
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void |
glPolygonOffset(float factor, float units) |
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void |
glPolygonOffsetx(int factor, int units) |
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void |
glPopMatrix() |
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void |
glPushMatrix() |
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void |
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) |
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void |
glRotatef(float angle, float x, float y, float z) |
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void |
glRotatex(int angle, int x, int y, int z) |
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void |
glSampleCoverage(float value, boolean invert) |
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void |
glSampleCoveragex(int value, boolean invert) |
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void |
glScalef(float x, float y, float z) |
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void |
glScalex(int x, int y, int z) |
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void |
glScissor(int x, int y, int width, int height) |
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void |
glShadeModel(int mode) |
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void |
glStencilFunc(int func, int ref, int mask) |
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void |
glStencilMask(int mask) |
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void |
glStencilOp(int fail, int zfail, int zpass) |
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void |
glTexCoordPointer(int size, int type, int stride, Buffer pointer) |
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void |
glTexEnvf(int target, int pname, float param) |
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void |
glTexEnvfv(int target, int pname, float[] params, int offset) |
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void |
glTexEnvfv(int target, int pname, FloatBuffer params) |
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void |
glTexEnvx(int target, int pname, int param) |
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void |
glTexEnvxv(int target, int pname, int[] params, int offset) |
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void |
glTexEnvxv(int target, int pname, IntBuffer params) |
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void |
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) |
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void |
glTexParameterf(int target, int pname, float param) |
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void |
glTexParameterx(int target, int pname, int param) |
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void |
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) |
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|
void |
glTranslatef(float x, float y, float z) |
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|
void |
glTranslatex(int x, int y, int z) |
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|
void |
glVertexPointer(int size, int type, int stride, Buffer pointer) |
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void |
glViewport(int x, int y, int width, int height) |