BEGIN location LOC_*

REFERENCES Props = PRP_*

list of interactive props (chests, statues, etc.) on location (just logical ones; decor like torches doesn't have to be stated here)

REFERENCES Exits = EXI_*
list of exits from this location

REFERENCES Events = EVE_*
list of events that trigger on entering this location

REFERENCES Interactions = INT_*
list of location interactions (like 'pray' in church)

END



PROGRAMMING NOTES:

- bla.