BEGIN cost PAY_*
INTEGER GoldMin = 15
min ammount of gold lost when this cost is triggered (by
an event)
INTEGER GoldMax = 15
max ammount of gold (in game: random between min and max)
ATOMS Items = ITM_*
list of items
which must be lost when this cost is triggered
(the player needs to have all those items
in inventory)
INTEGER TimeMinTurns = 1
min time (in hours) that passes after this cost is triggered
INTEGER TimeMaxTurns = 1
max amount of time (in hours) that passes after this cost
is triggered
in game: random between min and max)
END