TeamTalk 4 C-API DLL
Version 4.5A
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A RGB32 image where the pixels can be accessed directly in an allocated frameBuffer. More...
#include <TeamTalk4.h>
Public Attributes | |
INT32 | nWidth |
The width in pixels of the image contained in frameBuffer. More... | |
INT32 | nHeight |
The height in pixels of the image contained in imageBuffer. More... | |
INT32 | nStreamID |
A unique identifier for the frames which are part of the same video sequence. If the stream ID changes it means the frames which are being received are part of a new video sequence and nWidth and nHeight may have changed. The nStreamID will always be a positive integer value. More... | |
BOOL | bKeyFrame |
Whether the image acquired is a key-frame. If it is not a key-frame and there has been packet loss or a key-frame has not been acquired prior then the image may look blurred. More... | |
VOID * | frameBuffer |
A buffer allocated internally by TeamTalk. More... | |
INT32 | nFrameBufferSize |
The size in bytes of the buffer allocate in frameBuffer. More... | |
A RGB32 image where the pixels can be accessed directly in an allocated frameBuffer.
Use TT_AcquireUserVideoFrame() to acquire a user's image and remember to call TT_ReleaseUserVideoFrame() when the image has been processed so TeamTalk can release its resources.
INT32 VideoFrame::nWidth |
The width in pixels of the image contained in frameBuffer.
INT32 VideoFrame::nHeight |
The height in pixels of the image contained in imageBuffer.
INT32 VideoFrame::nStreamID |
A unique identifier for the frames which are part of the same video sequence. If the stream ID changes it means the frames which are being received are part of a new video sequence and nWidth and nHeight may have changed. The nStreamID will always be a positive integer value.
BOOL VideoFrame::bKeyFrame |
Whether the image acquired is a key-frame. If it is not a key-frame and there has been packet loss or a key-frame has not been acquired prior then the image may look blurred.
VOID* VideoFrame::frameBuffer |
A buffer allocated internally by TeamTalk.
INT32 VideoFrame::nFrameBufferSize |
The size in bytes of the buffer allocate in frameBuffer.